Hello people. I noticed that I start a lot of posts with that, and honestly, I guess it's a habit I only just realized.
2023 has been a bit of an odd year for me. First of all, the 5th anniversary of my first story happened this year. The game that was meant to celebrate it didn't release this year, but it will eventually. I decided to rebrand a lot of my own online identity, which hasn't happened yet in a large scale like I planned. There was also some stuff released!
- Ice Cream Fusions updates kicked off the year.
- An unfinished prototype of an IGM rpg followed.
- Cheesecake, which was an April Fool's joke for Milk Game, as well as Milk Game's 3.0 update for it's birthday.
- Listen to the Phone Ring, a semi-sequel to Literally Watch Paint Dry (fun fact: It was completely unintentional that I participated in the same jam as nomnomnami, although I only knew about it because of them so take it as you will).
- goodnight, a complete 180 in terms of what I typically do in my work.
- The IGM Games site! Still a work in progress, but it's cool at the state it's in right now.
- Finally, the universe page on this site with lore for Pancake Maker and Milk Game.
It was a relatively small year though content wise, espically in the later half where there was only the Milk Game update and lore. I had the creative slump in July and started my first semester of college in August, so I haven't had too much time to work on stuff liked I hoped. There was actually going to be one release for Day of the Dead like I said in October's cpr which I did have time for, but I didn't do that due to reasons explained there. December was meant to be my redemption month with some stuff, but everything ended up being delayed or put on hold.
This sort of brings me to an issue that I hadn't realize until now: That I am really, really bad at sticking to dates. I don't think there was a release date I've announced where I either didn't cancel or delay something, except for Milk Game, it's Cheesecake April Fool's Joke, and of course the two game jam games this year. I recognize the deadline typically, but I just don't have the urgency usually to actually complete it in a timely manner. This isn't exclusive to just my work, IT'S SOMETHING THAT'S GENUINELY AFFECTING ME IN REAL LIFE. I have no clue why this is such a consistent thing and idk how to fix it!! IDK WHAT'S CAUSING IT!
This made me realize that I need to change something, because clearly this is not working. This seems more like a bandaid solution, but I've considered ditching release dates entirely. I would just release stuff when it's finished instead of hyping things up like I do typically. This will make things seem like they take forever, but I think it's for the best.
Now to the goals. I made goals a year ago and here's how they turned out.
- Untitled Novel Porject had one sentence written. I guess I just lost motivation on it when Agent R started.
- Milk Game was not finished. oops...
- A Sequel to Watch Paint Dry was released (Listen to the Phone Ring). Not as I intended but it happened.
- 2 non-igm games were released, which was cool.
- Several updates happened for ICF Fusions. See it's changelog for evidence.
Here are the new goals
- No release date promises (excluding jam games that are near completion, obviously). This I'll update on throughout my CPRs.
- Agent R release, or at least completed up til a certain point (saying what point will be spoilers)
- Release the IGM Site and have at least monthly updates.
- Release a game or update on my birthday
- MORE GAME JAMS!
- Graduation and original Flowers game idea (if I feel it's the proper time). Oh, and the new Flowers game idea.
- Fianlly, an IGM RPG... a huge task but I'm willing to do it.
I am also making my own personal goals outside of this. I have a lot to deal with in 2024, especially with college, so I need to make these to help guide me.
On that note, Happy New Years guys and I'll see you in 2024!
Edit (4/15/2024): Spelling corrections as part of the site redesign.